2019
DOI: 10.17759/sps.2019100411
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Psychological master form of computer games

Abstract: The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic (formal) features of a game as factors mediating its effect on gamers. A computer game came under consideration as a system entity whose classification profile took shape following unique combination of thirty-four components that were interconnected in the manner … Show more

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Cited by 3 publications
(1 citation statement)
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“…Зависимость может вызвать любой способ воздействия, в том числе и видеоигры, на центр удовольствия в головном мозге. Но в разумных дозах игры имеют мощный положительный эффект на различные аспекты человеческого поведения [7].…”
unclassified
“…Зависимость может вызвать любой способ воздействия, в том числе и видеоигры, на центр удовольствия в головном мозге. Но в разумных дозах игры имеют мощный положительный эффект на различные аспекты человеческого поведения [7].…”
unclassified