2016
DOI: 10.1007/s00236-016-0276-z
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Pseudopolynomial iterative algorithm to solve total-payoff games and min-cost reachability games

Abstract: Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games-that can be seen as a refinement of the well-studied mean-payoff games-are the variant where the payoff of a play is computed as the sum of the weights. Our aim is to describe the first pseudo-polynomial time algorithm for total-payoff games in the presence of arbitrary weights. It consists of a non-trivial application of the value iteration paradigm. Indeed, it requires to study, as a milestone, a refinemen… Show more

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Cited by 19 publications
(66 citation statements)
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References 21 publications
(23 reference statements)
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“…gain) that Player M in (resp. Player M ax) can ensure to obtain from v. Moreover, as quantitative coalitional games are determined these values always exist and can be computed in polynomial time [7,8,13].…”
Section: Characterizationsmentioning
confidence: 99%
“…gain) that Player M in (resp. Player M ax) can ensure to obtain from v. Moreover, as quantitative coalitional games are determined these values always exist and can be computed in polynomial time [7,8,13].…”
Section: Characterizationsmentioning
confidence: 99%
“…, and refer to it as the value of v in G. Finite weighted games are known to be determined [15]. If the game is clear from the context, we may drop the index G from all previous notations.…”
Section: Weighted Gamesmentioning
confidence: 99%
“…In the presence of negative weights, a pseudo-polynomial-time (i.e. polynomial with respect to the game where weights are stored in unary) solution has been given in [15], based on a fixed point computation with value iteration techniques. Moreover, the value problem with threshold −∞ is shown to be in NP∩coNP, and as hard as solving mean-payoff games.…”
Section: Problemsmentioning
confidence: 99%
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