2022
DOI: 10.1177/10468781221096870
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Proximal Processes and Problem Solving: Gamers vs. Students

Abstract: Background Problem-solving and collaboration occur frequently in serious games. They are also considered necessary skills for students to learn, so many engineering and computer science programs design assignments with them in mind. Understanding the similarities and differences between each scenario would strengthen problem-solving interventions aimed at students. Aim This qualitative study examined how engineering and computer science undergraduates (students) and players of Magic: The Gathering (gamers) ide… Show more

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