“…Several VRL stand on 3D virtual worlds such as Wonderland or Second Life to provide awareness about what partners are doing (Fayolle, Gravier and Jailly, 2010;Scheucher et al, 2009;Arango et al, 2007;Garcia-Zubia et al, 2010); these highly immersive environments offer learners the opportunity to observe how others interact with the VRL. Viewing others' actions can also be achieved by screen sharing protocols (Tee, Greenberg and Gutwin, 2006), applets (de la Torre et al, 2013;Jara et al, 2012) or other ad hoc solutions (Scheucher et al, 2009). Other approaches that allow collaboration between peers are based on event propagation across the various users' interfaces (de la Torre et al, 2013): to share a resource of the lab between several participants (i.e.…”