2018
DOI: 10.1051/matecconf/201819703012
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Prototyping AR EduGame for children: learning Indonesian culture

Abstract: Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box… Show more

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Cited by 9 publications
(7 citation statements)
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References 16 publications
(16 reference statements)
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“…Metodologi digunakan dalam penelitian ini adalah Software Development Life Cycle dengan model Waterfall yang telah dimodifikasi [9] , dimana proses perbaikan hanya akan dilakukan setelah melalui tahap pengujian dan evaluasi. Diagram metode penelitian pada Gambar 1.…”
Section: Metode Penelitianunclassified
“…Metodologi digunakan dalam penelitian ini adalah Software Development Life Cycle dengan model Waterfall yang telah dimodifikasi [9] , dimana proses perbaikan hanya akan dilakukan setelah melalui tahap pengujian dan evaluasi. Diagram metode penelitian pada Gambar 1.…”
Section: Metode Penelitianunclassified
“…Technology has become an inseparable part of human activity and has influenced many fields, including education [8]. Technology advancement is frequently used as a learning tool in the educational settings which is expected to make it easier for someone to find information, including for those with special needs [9], [10], [11], [12].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Sejalan dengan pendidikan lingkungan sejak dini, penggunaan game sebagai media penyampaian informasi cukup efektif dimana penekanan pada visualisasi bergerak yang menarik akan membuat anak-anak senang dan lebih mudah menerima informasi yang disampaikan melalui game [4]. Teknologi Virtual Reality (VR) diterapkan pada game edukasi karena VR memiliki ciri khas interaktivitas dan interaksi yang tinggi antara pengguna dan dunia game.…”
Section: Pendahuluanunclassified