2020
DOI: 10.21203/rs.3.rs-44281/v1
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Prospective Study on a Fast-Track Training in Psychiatry for Medical Students: The Psychiatric Hat Game

Abstract: Background: While medical students are losing interest in lectures in favor of other educational materials, many studies suggest the benefit of active learning, combined with gamified educational tools. The authors developed a psychiatric adaptation of the « Hat Game ». It was hypothesised that this game would increase both knowledge and motivation in medical students toward psychiatric semiology.Methods: This gamified fast-track training consisted of two teams and each team must guess as many psychiatric semi… Show more

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“…A long-term assessment, and the use of different questions in the MCQs for the pre-and for the post-test, would help mitigate these limitations in future studies. In a recent study (Clément et al), we demonstrated that the Hat Game, which is, like the Neurospeed, a card game aimed at learning the neurological semiology, maintained performance improvement 3 months after the game [20]. Second, since all students were enrolled in the Neurospeed game, we did not have a control group with a lecture for comparison.…”
Section: Discussionmentioning
confidence: 94%
“…A long-term assessment, and the use of different questions in the MCQs for the pre-and for the post-test, would help mitigate these limitations in future studies. In a recent study (Clément et al), we demonstrated that the Hat Game, which is, like the Neurospeed, a card game aimed at learning the neurological semiology, maintained performance improvement 3 months after the game [20]. Second, since all students were enrolled in the Neurospeed game, we did not have a control group with a lecture for comparison.…”
Section: Discussionmentioning
confidence: 94%