2020
DOI: 10.1186/s12909-020-02304-0
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Prospective study on a fast-track training in psychiatry for medical students: the psychiatric hat game

Abstract: Background While medical students are losing interest in lectures in favor of other educational materials, many studies suggest the benefit of active learning, combined with gamified educational tools. The authors developed a psychiatric adaptation of the « Hat Game ». It was hypothesised that this game would increase both knowledge and motivation in medical students toward psychiatric semiology. The aim of the study was to assess the benefit of a Psychiatric Hat Game session for learning psychiatric symptoms … Show more

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Cited by 4 publications
(1 citation statement)
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“…The flipped classroom approach significantly improved student performance in the cumulative grades but made no difference for the practical exam scores 9 . The gamified training in medical education was evaluated by Clément et al, who demonstrated that the knowledge mean scores were significantly higher after the game than before and persisted at least three months later 10 .…”
Section: Discussionmentioning
confidence: 99%
“…The flipped classroom approach significantly improved student performance in the cumulative grades but made no difference for the practical exam scores 9 . The gamified training in medical education was evaluated by Clément et al, who demonstrated that the knowledge mean scores were significantly higher after the game than before and persisted at least three months later 10 .…”
Section: Discussionmentioning
confidence: 99%