2022
DOI: 10.1111/bjet.13265
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Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach

Abstract: In artwork appreciation activities, visiting physical exhibitions in art museums is often limited by time, distance and cost. Thus, conventional teaching is mostly conducted through textbooks, presentation slides or videos. However, by presenting artwork appreciation through a lecture, it is difficult for students to feel the beauty of artworks, and they can hardly develop accurate appreciation knowledge and critical thinking. To tackle this problem, this study proposed an experiential learning-based spherical… Show more

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Cited by 14 publications
(4 citation statements)
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“…This approach facilitates the development of experimental learning, thereby providing access to a variety of artworks and improving students’ abilities to create them. The process of creating digital paintings motivated students and allowed them to develop critical thinking (Chiu et al, 2023 ).…”
Section: Discussionmentioning
confidence: 99%
“…This approach facilitates the development of experimental learning, thereby providing access to a variety of artworks and improving students’ abilities to create them. The process of creating digital paintings motivated students and allowed them to develop critical thinking (Chiu et al, 2023 ).…”
Section: Discussionmentioning
confidence: 99%
“…In this study, we designed the VR learning materials to reflect the parameters of the physics laboratory and created learning tasks according to the cognitive level to enable the learners to construct the knowledge step by step (Bloom & Krathwohl, 1956). Although some studies received sound learning outcomes through VR, these outcomes are only assessed in the VR environment without considering applying the knowledge to a real‐world environment for hands‐on practice after learning (Albus et al, 2021; Chiu et al, 2022; Foster & Shah, 2021; Lee et al, 2022). This study indicates that VR‐mediated interactive learning materials promote learning outcomes; when learners transfer to real‐world hands‐on tasks, they still perform well.…”
Section: Discussionmentioning
confidence: 99%
“…As indicated by the previous studies, those dynamic and interactive learning materials can effectively benefit the learning of skills in science laboratories. However, most current studies related to VR only demonstrate simple visual images (VR cardboard) rather than design interactive learning materials or environments (Chiu et al, 2022). Subsequently, learners can only unidirectionally read or watch the materials without interacting with them.…”
Section: Learning In Vr Environmentsmentioning
confidence: 99%
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