2009
DOI: 10.1177/1046878109333793
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Promoting Social and Emotional Learning With Games

Abstract: This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate social and emotional learning (SEL). (b) Based on this review, it argues that games are a powerful way of developing social and emotional learning in young people. In addition, we draw on our collective experience as educational psychologists to identify effective practice when using games to teach SEL. The social and emotional skills needed to play successfully with others are those… Show more

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Cited by 197 publications
(156 citation statements)
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References 38 publications
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“…La competición es un rasgo pertinente de muchos juegos deportivos (juegos tradicionales o deportes) y su aplicación en el ámbito educativo puede repercutir positiva o negativamente sobre el bienestar socioemocional de los alumnos en función de cuál sea su uso (Digelidis, Papaioannou, Laparidis, & Christodoulidis, 2003;Ferrer-Caja & Weiss, 2000;Hromek & Roffey, 2009;Lundqvist, 2011;Morgan, Kingston, & Sproule, 2005). Entendemos competición motriz como "aquella situación objetiva de enfrentamiento motor en la que uno o más individuos realizan una tarea motriz sometida obligatoriamente a reglas que definen sus obligaciones, su funcionamiento, y muy especialmente los criterios de éxito y fracaso" (Parlebas, 2001, p. 79).…”
Section: Introductionunclassified
“…La competición es un rasgo pertinente de muchos juegos deportivos (juegos tradicionales o deportes) y su aplicación en el ámbito educativo puede repercutir positiva o negativamente sobre el bienestar socioemocional de los alumnos en función de cuál sea su uso (Digelidis, Papaioannou, Laparidis, & Christodoulidis, 2003;Ferrer-Caja & Weiss, 2000;Hromek & Roffey, 2009;Lundqvist, 2011;Morgan, Kingston, & Sproule, 2005). Entendemos competición motriz como "aquella situación objetiva de enfrentamiento motor en la que uno o más individuos realizan una tarea motriz sometida obligatoriamente a reglas que definen sus obligaciones, su funcionamiento, y muy especialmente los criterios de éxito y fracaso" (Parlebas, 2001, p. 79).…”
Section: Introductionunclassified
“…[7][8][9] These games are widely applied within the educational field to facilitate students' learning through the integration of information in a competitive active environment. 10,11 An educational game is defined as an instructional method that requires the learner to participate in a competitive activity with preset rules.…”
Section: Introductionmentioning
confidence: 99%
“…This may be due to a tension between the time and effort required to treat information literacy as an absolute set of skills, compared to the trickier to handle idea that it is socially constructed and unique to every learner and context. Play brings a freedom to explore and innovate, creating 'safe' ways of developing skills such as those required to navigate in the complex, demanding, modern information landscape (Brown & Vaughan, 2010;Corbeil, 1999;Hromek & Roffey, 2009;Kane, 2005;Sutton-Smith, 2001;Whitton & Moseley, 2012). It can therefore effectively support the development of those higher level, transferable, information literacy skills, though there have been only limited steps towards this so far.…”
Section: Resultsmentioning
confidence: 99%