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2018
DOI: 10.1080/15213269.2018.1476890
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Promoting Preschoolers’ Emotional Competence Through Prosocial TV and Mobile App Use

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Cited by 37 publications
(17 citation statements)
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“…More research is needed on the types and levels of interactivity that could act as "digital adult" in supporting ToM development. It is also possible that contingent interactivity may be sufficient to promote other social-emotional skills, such as emotion recognition and social skill literacy (Craig et al, 2016;Peebles et al, 2018), emotion regulation (Craig et al, 2016;Rasmussen et al, 2019), prosocial behaviors (Shoshani et al, 2022) and social self-efficacy (Craig et al, 2016), but not ToM, given the importance of active use of the mental state language for ToM development found in some studies (Grazzani and Ornaghi, 2011;Ornaghi et al, 2011;Guajardo et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…More research is needed on the types and levels of interactivity that could act as "digital adult" in supporting ToM development. It is also possible that contingent interactivity may be sufficient to promote other social-emotional skills, such as emotion recognition and social skill literacy (Craig et al, 2016;Peebles et al, 2018), emotion regulation (Craig et al, 2016;Rasmussen et al, 2019), prosocial behaviors (Shoshani et al, 2022) and social self-efficacy (Craig et al, 2016), but not ToM, given the importance of active use of the mental state language for ToM development found in some studies (Grazzani and Ornaghi, 2011;Ornaghi et al, 2011;Guajardo et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…Beyond the content and design elements, children's learning from digital games is mediated by contextual factors of play (Guernsey, 2007;Takeuchi and Levine, 2014), such as joint media engagement (Takeuchi and Stevens, 2011). Meaningful adultchild co-play supports and enhances young children's learning from educational apps (Neumann and Neumann, 2014;Radesky et al, 2015;Sweeney, 2017;Neumann, 2018;Rasmussen et al, 2019;Toh and Lim, 2021). In the process of digital co-play, adults scaffold children's learning by engaging them in dialogs and explaining complex concepts (Yelland and Masters, 2007;Bindman et al, 2021), directing children's attention to the specific content and highlighting important information (Sobel et al, 2019), providing affection and encouragement (Yelland and Masters, 2007;Wood et al, 2016), and helping with technical and physical tasks, such as logging in, typing, and touching the screen (Reich et al, 2012;Wood et al, 2016).…”
Section: Educational Games and Learningmentioning
confidence: 99%
“…In contrast to scaffolding techniques which support someone else's regulatory efforts by, for example, modeling ER or providing instructions to regulate (A. S. Morris, Silk, Steinberg, Myers, & Robinson, 2007), the present studies examined whether one person can directly provide ER strategies to regulate someone else's emotions (Niven et al, 2009;Rimé, 2009;Zaki & Williams, 2013). Given the widespread use of scaffolding techniques in clinical and educational programs aimed at boosting ER efficacy (Domitrovich, Cortes, & Greenberg, 2007;Kovacs & Lopez-Duran, 2012;Rasmussen et al, 2019), our work has the potential to contribute to the development of novel interventions that leverage social relationships in more active roles during ER. Indeed, some prior work has demonstrated how social interactions can be leveraged toward enhancing engagement with online CBT-based clinical treatment programs.…”
Section: Discussionmentioning
confidence: 99%
“…The number of trials for each condition in the social and solo tasks were modified to maintain the same number of total trials as in Study 1 (54 trials): 18 neutral trials, 12 look trials, 12 count trials, and 12 reinterpret trials. We chose to include this counting condition as our baseline condition because we could control the content of the condition across social and solo tasks and across participants, and because it was a task that could be presented to participants as being a potentially helpful meditative activity during negative affective situations (Goldin & Gross, 2010; Rasmussen et al, 2019).…”
Section: Methodsmentioning
confidence: 99%
“…Technology also has the potential to support young children’s selection and employment of adaptive ER strategies. For example, preschoolers’ exposure to the Daniel Tiger cartoon and mobile app was found to increase emotion knowledge and ER strategy use one month later (Rasmussen et al, 2018). While many technology-based interventions lack sufficient empirical support to be considered evidence-based practice, technology is a promising avenue that could provide an alternative means of universal support.…”
Section: Parent and Teacher Strategies To Promote Er In Early Childhoodmentioning
confidence: 99%