2021
DOI: 10.1002/jcop.22587
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Promoting healthy trajectories for urban middle school youth through county‐funded, parks‐based after‐school programming

Abstract: Ongoing pressure for public schools to prioritize academics has increased attention on after‐school settings as a critical space for social‐emotional learning (SEL). After‐school programs are uniquely positioned to build protective and promotive factors that contribute to positive future orientation, especially within communities where systemic inequities create barriers to high school graduation, higher education, employment, and earnings. This study examines Fit2Lead Youth Enrichment and Sports (YES), a coun… Show more

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Cited by 6 publications
(3 citation statements)
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“…After-school youth organizations can provide a supportive environment for adolescents' participation in the design process and their engagement in a social game-based program for tobacco prevention. Previous research suggests that well-crafted activities within after-school organizations can promote youth empowerment [28], reduce substance use [29][30][31][32], and improve quality of life [33]. As a result, the design of an intervention that can be implemented within structured youth organizations may be an effective strategy for the prevention of adolescent tobacco use.…”
Section: A Human-centered Participatory Design Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…After-school youth organizations can provide a supportive environment for adolescents' participation in the design process and their engagement in a social game-based program for tobacco prevention. Previous research suggests that well-crafted activities within after-school organizations can promote youth empowerment [28], reduce substance use [29][30][31][32], and improve quality of life [33]. As a result, the design of an intervention that can be implemented within structured youth organizations may be an effective strategy for the prevention of adolescent tobacco use.…”
Section: A Human-centered Participatory Design Approachmentioning
confidence: 99%
“…Following the open-ended questions in Phase 1, participants played the game "Cranium" as a group, and then they provided their creative thoughts regarding the activities in the game. We chose "Cranium" because it is a multiplayer cooperative game that includes a variety of cognitive and creative social game-based activities across different domains [33][34][35]. Players work in teams in this game to complete activities, including charades, drawing games, sculpting with molding clay, and answering trivia questions (Table 1).…”
Section: Study Instrumentsmentioning
confidence: 99%
“…Developing text messages in partnership with adolescents from after-school organizations can be particularly beneficial. Previous research suggests that after-school organizations work to promote youth empowerment [ 17 ], reduce substance use [ 18 21 ], and improve the general quality of life [ 22 ]. As a result, working closely with after-school organizations can allow the involvement of highly motivated and proactive adolescents during the design of messages for tobacco prevention.…”
Section: Introductionmentioning
confidence: 99%