2021
DOI: 10.1016/j.smhl.2020.100163
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Project SMART: A cooperative educational game to increase physical activity in elementary schools

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Cited by 10 publications
(5 citation statements)
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“…Most of the students reported that walking to school made them feel happier, healthier, made more friends, had more time with their friends, and could more easily concentrate in class. Julien et al [23] developed an educational collaborative game where students reported their daily physical activity during physical education class, recess, and transport home. Their activity was then compared to running distances using the same amount of energy as the students had used while active.…”
Section: Gamification As a Solution For Increased Physical Activitymentioning
confidence: 99%
“…Most of the students reported that walking to school made them feel happier, healthier, made more friends, had more time with their friends, and could more easily concentrate in class. Julien et al [23] developed an educational collaborative game where students reported their daily physical activity during physical education class, recess, and transport home. Their activity was then compared to running distances using the same amount of energy as the students had used while active.…”
Section: Gamification As a Solution For Increased Physical Activitymentioning
confidence: 99%
“…Despite all the recognized benefits of sports, worldwide around 1 in 4 adults is not sufficiently physically active ( WHO, 2020 ). In order to promote physical exercise, various awareness campaigns and programs have recently been set up, such as the Project Smart which promotes physical activity for children through games ( Julien et al, 2021 ) or the global action plan of the WHO to encourage sport activities ( WHO, 2018 ). In order to avoid any risk of injury, it is crucial that sports practice is supervised and adapted to each person.…”
Section: Introductionmentioning
confidence: 99%
“…The Project SMART research effort was originally introduced by Julien et al (2021) as an online cooperative game designed to increase PA in elementary students while teaching academic content driven by state standards. While this previous work described the technical efforts to construct the game and pilot deployment of technical feasibility in a small setting, this paper instead focuses on how the entire Project SMART was designed, developed, and applied in the school settings to increase PA among elementary students using IMP.…”
Section: Methodsmentioning
confidence: 99%