Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300292
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Project Sidewalk

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Cited by 83 publications
(10 citation statements)
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“…Bigham et al [7] identified three broad areas for collective intelligence and HCI. They are 1) directed crowdsourcing, where a single person or a group guides a large set of people to accomplish a task (e.g., labeling a large dataset [15,37], CommunityCrit [53]); 2) collaborative crowdsourcing, where a group of people works together to accomplish a task (e.g., Wikipedia, Project Sidewalk [67], ConceptScape [50]); and 3) finally, passive crowdsourcing, where people do not coordinate and are not consciously aware of participating in a crowdsourced system, however, one can still mine their behavior to infer collective intelligence (e.g., mining search history).…”
Section: Crowdsourcing and Quality Control In Crowdsourcingmentioning
confidence: 99%
“…Bigham et al [7] identified three broad areas for collective intelligence and HCI. They are 1) directed crowdsourcing, where a single person or a group guides a large set of people to accomplish a task (e.g., labeling a large dataset [15,37], CommunityCrit [53]); 2) collaborative crowdsourcing, where a group of people works together to accomplish a task (e.g., Wikipedia, Project Sidewalk [67], ConceptScape [50]); and 3) finally, passive crowdsourcing, where people do not coordinate and are not consciously aware of participating in a crowdsourced system, however, one can still mine their behavior to infer collective intelligence (e.g., mining search history).…”
Section: Crowdsourcing and Quality Control In Crowdsourcingmentioning
confidence: 99%
“…In the city of Alghero (Italy) a contingent field survey has been conducted (Blečić et al, 2016) to clarify variables associated with the general perception of walkability which can be manifold (useful sidewalk width; architectural, urban and environmental attractions; density of shops, bars, services, economic activities; vehicles-pedestrians separation; cyclability; opportunities to sit; shelters and shades; car roadway width; street lighting). In the city of Washington (United States), Project Sidewalk, has a strong concern in supporting population with ambulatory disabilities (Saha et al, 2019) and five high-priority areas that impact walkability have been identified, mainly drawn from Americans with Disabilities Act standards (curb ramps, missing curb ramps, sidewalk obstacles, surface problems, and the lack of a sidewalk on a pedestrian pathway). In other words, the latter does focus on the design of the pedestrian infrastructure.…”
Section: Related Workmentioning
confidence: 99%
“…Collecting obstacles: with the rise of digital tools, new methods to collect data on street-level appeared: in situ crowdsourcing with users capturing data in the field, automatic data capture using sensors, and remote crowdsourcing using streetscape imagery. While Project Sidewalk (Saha et al, 2019) falls into the 3rd category, theirs authors discuss the benefits and drawbacks of these approaches that should be considered complementary.…”
Section: Related Workmentioning
confidence: 99%
“…Related paradigms like contextaware computing [18] expand the vision of how sensing infrastructures can support myriad implicit and explicit interactions; context-awareness has shown promise for supporting accessibility applications such as predictive text suggestions for AAC systems [36,37]. The Internet of Things [3,50] expands on this vision by adding cloud computing capabilities and connectivity to facilitate the creation of "smart" objects, buildings, and even cities [38]; smart buildings and cities have the potential to facilitate accessibility such as if beacons are embedded to support non-visual navigation (e.g., [1,25,26]) or better understandings of the accessibility of urban infrastructure for city planners or pedestrians (e.g., [30,47]). New technologies such as 3D printing and other fabrication options enable embedding of sensors in a variety of materials and objects [63], which could have implications for accessibility (e.g., smart prosthetics [33]).…”
Section: Ubiquitous Computingmentioning
confidence: 99%