2010
DOI: 10.1177/1046878109353570
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Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods

Abstract: This work introduces two broad, conceptual frameworks, programmatic and participatory, for classifying experiential change implementation methods. Grounded in scholarly and empirical research, several benefits and limitations of each theoretical change implementation framework are proposed. In addition, six propositions for testing the validity and utility of the programmatic and participatory frameworks are advanced. This article concludes with a discussion of implications for organizational change practition… Show more

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Cited by 14 publications
(38 citation statements)
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“…Integration occurs only via dialogic interaction. This justifies dialogue as the main didactic principle (Burbules & Bruce, 2001), favors a participatory framework against a programmatic framework (Russ, 2010), and recalls also the standpoint of the American pragmatic philosopher John Dewey (Berding, 2000; Halliwell, 2005; Meadows, 2006) who saw dialogue as an elementary process in learning.…”
Section: Constructing Consensus Means To Change Climate Changementioning
confidence: 75%
“…Integration occurs only via dialogic interaction. This justifies dialogue as the main didactic principle (Burbules & Bruce, 2001), favors a participatory framework against a programmatic framework (Russ, 2010), and recalls also the standpoint of the American pragmatic philosopher John Dewey (Berding, 2000; Halliwell, 2005; Meadows, 2006) who saw dialogue as an elementary process in learning.…”
Section: Constructing Consensus Means To Change Climate Changementioning
confidence: 75%
“…Additionally, this information may prove valuable to employees to help them drive their own learning, growth, and development. Such information can aid in the development and maintenance of a dynamic learning organization (Barker & Camarata, 1998; Russ, 2010).…”
Section: Discussionmentioning
confidence: 99%
“…These considerations are essential to creating a game which can provide an experience in which learning can take place. The Laurus games were created using a combination of both a programmatic/expert and participatory frameworks (Russ, 2010). The purpose of a programmatic approach is to communicate specific knowledge in a top-down manner, with the goal of generating the desired outcome, in this case, that of competent and qualified practitioners (Russ, 2010).…”
Section: Laurus -A Learning Platformmentioning
confidence: 99%
“…The Laurus games were created using a combination of both a programmatic/expert and participatory frameworks (Russ, 2010). The purpose of a programmatic approach is to communicate specific knowledge in a top-down manner, with the goal of generating the desired outcome, in this case, that of competent and qualified practitioners (Russ, 2010). In terms of the Laurus games, this can be understood as the communication of the key competencies, policies, guidelines, legislation, and procedures of the relevant professional bodies regulating the psychology profession.…”
Section: Laurus -A Learning Platformmentioning
confidence: 99%
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