2015
DOI: 10.1007/s10489-015-0722-6
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Profiling drivers based on driver dependent vehicle driving features

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Cited by 30 publications
(14 citation statements)
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“…It takes ranges of each parameter of all 3 types of players, ie, Expert, Medium, and Beginner player, and generates a random data of number of races required by the user (can be edited in the code). After getting required number of races, they are categorized in chunks of 5 races, and Steps 2 and 3 are computed on each chunk. Then, the result are saved in a matrix, and an NN LEARNER is trained() over the standard deviations of the player's performance as input, and the output is an entertainment value of per the performance ranging from 0 to 1. The target data is prepared by putting “1” against Expert, “0.5” against Intermediate, and “0” against Beginner player. Last, after the NN is trained with various number of iterations, real data of 5 different players with 5 races each is given to the NN (3 input neurons) and the relative amount of entertainment is achieved as the output of the NN trained.…”
Section: Proposed Methodologymentioning
confidence: 99%
See 1 more Smart Citation
“…It takes ranges of each parameter of all 3 types of players, ie, Expert, Medium, and Beginner player, and generates a random data of number of races required by the user (can be edited in the code). After getting required number of races, they are categorized in chunks of 5 races, and Steps 2 and 3 are computed on each chunk. Then, the result are saved in a matrix, and an NN LEARNER is trained() over the standard deviations of the player's performance as input, and the output is an entertainment value of per the performance ranging from 0 to 1. The target data is prepared by putting “1” against Expert, “0.5” against Intermediate, and “0” against Beginner player. Last, after the NN is trained with various number of iterations, real data of 5 different players with 5 races each is given to the NN (3 input neurons) and the relative amount of entertainment is achieved as the output of the NN trained.…”
Section: Proposed Methodologymentioning
confidence: 99%
“…Then, the result are saved in a matrix, and an NN LEARNER is trained 26,27 over the standard deviations of the player's performance as input, and the output is an entertainment value of per the performance ranging from 0 to 1. Then, the result are saved in a matrix, and an NN LEARNER is trained 26,27 over the standard deviations of the player's performance as input, and the output is an entertainment value of per the performance ranging from 0 to 1.…”
Section: Algorithm For Measuring Entertainment Of Playermentioning
confidence: 99%
“…The other groups found would require further investigation, as their criteria for classification of profiles and the attributes used for clustering are different. Other authors, such as Halim et al [9] have also identified those types of behaviour for smaller vehicles.…”
Section: B Comparison With the State-of-the-artmentioning
confidence: 97%
“…Halim et al [9] employed KM, fuzzy c-means and Model-Based Clustering (MBC) to determine four driving profiles from 50 drivers. Data was acquired with a hardware consisting of vehicle functionalities and a simulator software with a virtual driving environment.…”
Section: Related Workmentioning
confidence: 99%
“…Halim et al [17] also employs clustering algorithms i.e. K-Means, fuzzy c-means and Model-Based Clustering (MBC), to determine four driving profiles from 50 drivers, using 12 driving features in a controlled environment.…”
Section: Background a Related Workmentioning
confidence: 99%