Third International Conference on Information Technology: New Generations (ITNG'06) 2006
DOI: 10.1109/itng.2006.110
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Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach

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Cited by 8 publications
(4 citation statements)
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“…The main goal of the <e-Game> project is to apply the documental approach to the development of graphical adventure videogames [21,22,24,25]. The idea is to allow game writers without a strong technical background to produce and maintain an entire game as a document using a language that is easy-to-understand, which is then fed to a compiler/interpreter that produces a fully functional game.…”
Section: Document-oriented Development Of Adventure Videogames: the mentioning
confidence: 99%
“…The main goal of the <e-Game> project is to apply the documental approach to the development of graphical adventure videogames [21,22,24,25]. The idea is to allow game writers without a strong technical background to produce and maintain an entire game as a document using a language that is easy-to-understand, which is then fed to a compiler/interpreter that produces a fully functional game.…”
Section: Document-oriented Development Of Adventure Videogames: the mentioning
confidence: 99%
“…The <e-Game> Project [19,20] proposes a new model for the development of educational games. Game development demands skilled technicians like designers, programmers or artists.…”
Section: Creating Educational Games: the Projectmentioning
confidence: 99%
“…The <e-Game> development process, described in greater detail in [19], starts with the elaboration of a document with the script/storyboard of the game. After writing the storyboard (or at the same time) the author adds descriptive markup to that document that indicates the conceptual meaning of each part of the script [5,12].…”
Section: Designing and Marking An Adventurementioning
confidence: 99%
“…For this purpose, we are currently working on the incorporation of authoring support for educational-oriented graphical adventure videogames. The resulting project is called <e-Game>, and some preliminary results were published in [50,51]. We also expect to incorporate content in the domain of language processors and compiler construction.…”
mentioning
confidence: 99%