2017
DOI: 10.11600/21450366.9.1aletheia.138.155
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Producir para consumir: videojuegos de roles multijugador en línea y hábitos de consumo en niños y adolescentes

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“…This study, which focuses on consumption habits and motivations, is based on previous studies that have already gone deeper into this field. With regard to consumption habits, research has been carried out by the authors of [6,12,13] focusing on adolescents, although it is also worth mentioning the study [14] by Maya et al, which focused on online multiplayer video games. Within the study of habits, we can find studies focusing on different populations [15,16], including the incidence on the self-concept of university students and primary school children [17,18]; e-sports events attendees [19]; and how the prolonged use of video games affects the perception of violence [20] and gender differences about it.…”
Section: Theoretical Framework and State Of Artmentioning
confidence: 99%
“…This study, which focuses on consumption habits and motivations, is based on previous studies that have already gone deeper into this field. With regard to consumption habits, research has been carried out by the authors of [6,12,13] focusing on adolescents, although it is also worth mentioning the study [14] by Maya et al, which focused on online multiplayer video games. Within the study of habits, we can find studies focusing on different populations [15,16], including the incidence on the self-concept of university students and primary school children [17,18]; e-sports events attendees [19]; and how the prolonged use of video games affects the perception of violence [20] and gender differences about it.…”
Section: Theoretical Framework and State Of Artmentioning
confidence: 99%