2006
DOI: 10.1007/s00146-006-0050-9
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Processing: programming for the media arts

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Cited by 147 publications
(75 citation statements)
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“…We wrote our authoring tool in Java as an extension of the open source Processing IDE [32]. However, the principles behind our algorithms are not tied to any particular language or editor.…”
Section: Methodsmentioning
confidence: 99%
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“…We wrote our authoring tool in Java as an extension of the open source Processing IDE [32]. However, the principles behind our algorithms are not tied to any particular language or editor.…”
Section: Methodsmentioning
confidence: 99%
“…We asked each participant to produce a multi-stage code example that describes how to program the classic Pong game in Processing, a Java variant [32]. We chose Processing as the language of our study for several reasons.…”
Section: Formative Studymentioning
confidence: 99%
“…I developed software scripts to generate Zoopraxiscope picture-discs, using the software framework Processing (Reas & Fry, 2006). These scripts generate minimalistic animations of simple shapes, such as expanding hexagons, rotating and expanding rectangles, or triangles moving in circles.…”
Section: Software Scripts For Creating Zoopraxiscope Picture-discsmentioning
confidence: 99%
“…In order to respond to the need of teaching programming to artists and designers, as well as to integrate code-based practices into their artistic production, several open-source programming frameworks specifically geared towards this audience have been developed during the past decade (Orr, 2009), such as Processing (Processing Foundation I), OpenFrameworks (OF) (OF community), and Cinder (Bell et al), and gave rise to a practice often identified as "creative coding". The Processing project, conceived in 2001 by Casey Reas and Ben Fry at the MIT Media Lab, is among the earliest of such initiatives (Reas and Fry, 2006) and perhaps the one with the strongest emphasis on the pedagogical aspects and the explicit goal to "increase computer literacy within the design and visual arts, and visual literacy within technology and engineering" (Reas and Fry, 2014).…”
Section: Introductionmentioning
confidence: 99%