Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology 2016
DOI: 10.1145/2993369.2993372
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Procedurally generated virtual reality from 3D reconstructed physical space

Abstract: Figure 1: Different steps of the proposed system. (a-b) We start with creating a 3D map of the real environment. (c) We detect the walkable area in the input 3D map to determine where the user can move freely. The generated virtual world is created according to the estimated walkable area in the point cloud. (d) Inset shows a user navigating the generated virtual environment by walking in the real environment, while visually experiencing it through a Tango HMD.

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Cited by 107 publications
(39 citation statements)
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“…Redirection techniques relying on environmental manipulation do, as the name implies, accomplish the redirection by changing the properties of the virtual environment. In its simplest form, this type of redirection involves creation of virtual environments that match the physical space in size and in terms of potential obstacles (Simeone et al 2015;Sra et al 2016). Presenting virtual objects at the boundaries of the tracking space should be able to contain the movement of most walkers.…”
Section: Redirected Walkingmentioning
confidence: 99%
“…Redirection techniques relying on environmental manipulation do, as the name implies, accomplish the redirection by changing the properties of the virtual environment. In its simplest form, this type of redirection involves creation of virtual environments that match the physical space in size and in terms of potential obstacles (Simeone et al 2015;Sra et al 2016). Presenting virtual objects at the boundaries of the tracking space should be able to contain the movement of most walkers.…”
Section: Redirected Walkingmentioning
confidence: 99%
“…To overcome these issues, past research on "Substitutional Reality" (SR) investigated the idea of matching physical objects with virtual ones under the assumption that an explicit mismatch exists in the pairing of objects [16] or surfaces [15]. Other research has explored the automatic reconstruction of the physical environment [20] using a set of rules based on the principles of SR. Reality Skins by Shapira and Freedman [14] uses a blueprint, containing the set of objects and materials to use, provided by the designers to assist the substitution process.…”
Section: Related Workmentioning
confidence: 99%
“…Related research has shown that substitutional environments can be automatically generated by processing depth camera input [14,20]. In this research we focused on exploring how best to support users in this alternative approach, which delegates the customisation of the VE to the end-user as a way of addressing the potential of repetitiveness of procedural content generation [18].…”
Section: Introductionmentioning
confidence: 99%
“…Augmentation of reality requires the followings: (i) a region to augment must be detected in the image (object detection) and (ii) the rotation for the augmented content must be estimated (pose estimation) [45]. Virtual Reality (VR) transports users into a number of real-world and imagined environments [46], [49], [50], [52], and Mixed Reality (MR) [47], [48], [51] merges both AR and VR technologies. Despite slight differences, their success lies on accurate detection and pose estimation of objects.…”
Section: Introductionmentioning
confidence: 99%