“…According to van der Linden et al, dungeons are labyrinth environments composed of challenges, rewards, and puzzles interrelated with the playspace and time, where the former is the physical layout where the game takes place [9,24]. Furthermore, these games present missions, i.e., a set of goals that the player must accomplish [18]. Examples of such a mission are: defeat/kill some enemies, talk to characters, collect some items, collect keys to open locked doors, among others.…”