“…Previous research into PLG has explored its applicability to many different game genres. These include platform (Mourato, dos Santos, and Birra 2011), racing (Cardamone, Loiacono, and Lanzi 2011), role-playing (Valtchanov and Brown 2012), arcade (Cook and Colton 2011), stealth (Xu, Tremblay, and Verbrugge 2014), roguelike (Stammer et al 2015) and real-time strategy (Lara-Cabrera et al 2015). Several papers have also explored the use of PLG for physicsbased puzzle games, most notably for the Cut the Rope…”