2014
DOI: 10.1089/cyber.2014.0475
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Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample

Abstract: There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or online gaming, psychological well-being, and preferred online activities. Questionnaires assessing these variables were … Show more

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Cited by 324 publications
(248 citation statements)
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“…Taken together, these findings could potentially illustrate common clinical course and shared etiology between different types of addictive behaviors. Furtherly, these results lend support to previous studies suggesting some underlying common risk factors between several technological addictions and related behaviors (Andreassen et al, 2016;Grant, Potenza, Weinstein, & Gorelick, 2010;Pontes, 2017;Robbins & Clark, 2015) and provide context to further understand why empirical studies often report positive associations between various addictive technological behaviors (Andreassen et al, 2016;Király et al, 2014;Pontes, 2017).…”
Section: Resultssupporting
confidence: 86%
“…Taken together, these findings could potentially illustrate common clinical course and shared etiology between different types of addictive behaviors. Furtherly, these results lend support to previous studies suggesting some underlying common risk factors between several technological addictions and related behaviors (Andreassen et al, 2016;Grant, Potenza, Weinstein, & Gorelick, 2010;Pontes, 2017;Robbins & Clark, 2015) and provide context to further understand why empirical studies often report positive associations between various addictive technological behaviors (Andreassen et al, 2016;Király et al, 2014;Pontes, 2017).…”
Section: Resultssupporting
confidence: 86%
“…When it comes to the cause of addiction, this approach implies that online content and online activities take precedence over the medium itself. However, as the medium itself changes the essential aspects of the original activity, both content/activity and medium become essential ingredients of IA (Király et al 2014).…”
Section: Internet Addiction Terminologymentioning
confidence: 99%
“…These include differentiating Internet addiction and IGD (Király et al 2014a), the continuum of gaming problems from risk factors to real addiction (Kuss & Griffiths 2012), differences in the risk of addiction connected with online and offline gaming (Király et al 2014b) or different types of online games, and highlighting multiplayer online role-playing games as the most hazardous (e.g. Stetina et al 2011).…”
Section: Problematic Internet Gamingdefinition and Classificationmentioning
confidence: 99%