2004
DOI: 10.1023/b:jost.0000019637.22473.02
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Probeware and Handhelds in Elementary and Middle School Science

Abstract: This paper reports a test on the feasibility and educational value of probeware and associated instructional materials in middle school science education. We addressed feasibility through consideration of costs, teacher professional development, and instructional design. In order to test our approach, we developed 2 middle school science curriculum units, 6 low-cost probes that interface between handheld Palm computers, and CCLabBook software for the Palms that presents the curriculum, interfaces with the prob… Show more

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Cited by 48 publications
(31 citation statements)
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“…These allow students to learn dynamic relationships and explore behavior that is difficult or impossible to understand by traditional means (Metcalf & Tinker, 2004;Mokros & Tinker, 1987;Thornton, 1987). According to Klopfer, Yoon, and Perry (2005), such simulations enhance motivation, engagement, and self-directed learning (Colella, 2000;Vahey & Crawford, 2002).…”
Section: Future Trendsmentioning
confidence: 99%
“…These allow students to learn dynamic relationships and explore behavior that is difficult or impossible to understand by traditional means (Metcalf & Tinker, 2004;Mokros & Tinker, 1987;Thornton, 1987). According to Klopfer, Yoon, and Perry (2005), such simulations enhance motivation, engagement, and self-directed learning (Colella, 2000;Vahey & Crawford, 2002).…”
Section: Future Trendsmentioning
confidence: 99%
“…Granted, in those curricular units, the sensors are but one technological component, and thus it would not be appropriate to attribute those gains simply to the sensor technologies that were used. Content gains, specifically with respect to science content that was taught with the aid of sensors, or ''probeware'', as part of a carefully designed science curriculum have also been documented and extended elsewhere (Linn and Hsi 2000;Metcalf and Tinker 2004).…”
Section: Microcomputer-based Labs and Probewarementioning
confidence: 99%
“…In Savannah (Benford et al 2005), collaborative ecosystem simulations go a step further, incorporating location-aware technology that enables students to role play animal behavior and explore location-based consequences. Using probeware and handhelds has been explored as a viable science teaching method by others as well, for instance, Metcalf and Tinker (2004). In the MIT Thinking Tag Virus simulation game, each player wears a small computational tag that can communicate with nearby tags through infrared links (Colella 2000).…”
Section: Related Work: Physiology Simulations and Multi-user Simulatimentioning
confidence: 99%