2010
DOI: 10.1007/978-3-642-12200-2_45
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Prize-Collecting Steiner Networks via Iterative Rounding

Abstract: Abstract. In this paper we design an iterative rounding approach for the classic prize-collecting Steiner forest problem and more generally the prize-collecting survivable Steiner network design problem. We show as an structural result that in each iteration of our algorithm there is an LP variable in a basic feasible solution which is at least one-third-integral resulting a 3-approximation algorithm for this problem. In addition, we show this factor 3 in our structural result is indeed tight for prize-collect… Show more

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Cited by 10 publications
(6 citation statements)
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“…v k the straight edges in all gadgets have the same x value. To finish the proof use ( 13) and (14).…”
Section: Lagrangian-multiplier Preserving Approximation Algorithms Fo...mentioning
confidence: 99%
See 1 more Smart Citation
“…v k the straight edges in all gadgets have the same x value. To finish the proof use ( 13) and (14).…”
Section: Lagrangian-multiplier Preserving Approximation Algorithms Fo...mentioning
confidence: 99%
“…In [14] it was shown, that for every vertex (x, z) of (PCSF-LP) (and hence also (PCST-LP)) where x is positive, there is at least one variable of value at least 1/3. Moreover for (PCSF-LP) this result is tight, i.e.…”
Section: Introductionmentioning
confidence: 99%
“…Hajiaghayi [Haj08] generalizes the iterative rounding approach of Jain to Prize-Collecting Steiner Network when there is a separate non-increasing marginal penalty function for each pair u, v which r uv -connectivity requirement is not satisfied. He obtains an iterative rounding 3-approximation algorithm for this case.…”
Section: Introductionmentioning
confidence: 99%
“…Their approach has been generalized by Sharma, Swamy, and Williamson [53] for network design problems where violated arbitrary 0-1 connectivity constraints are allowed in exchange for a more general penalty function. Hajiaghayi and Nasri [40] show factor 3 for Prize-Collecting Steiner Forest can also be obtained via an iterative rounding approach, first introduced by Jain [44], and indeed factor 3 is the best one can hope via this approach. The work of Hajiaghayi and Jain has also motivated a game-theoretic version of the problem considered by Gupta et al [37].…”
Section: Introductionmentioning
confidence: 99%