Abstract:This exploratory study examines the emotional responses toward non-player characters (NPCs) when challenged with an in-game moral decision (i.e. justified versus unjustified killing) and when exposed to game statistics on whether their moral choice aligned with the majority public. Using Buck et al.’s (2014) social and moral emotions (SAME) scale, participants (n = 301) completed an online experiment measuring their primary social emotions after being presented with a written scenario and screenshots from a po… Show more
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