“…Also, driving sport consumption are entertainment value , pride (Decrop and Derbaix, 2010), participation in fantasy football (Nesbit and King, 2010), fan loyalty and involvement (Funk and James, 2001;Mahoney et al, 2000), suspense (Peterson and Raney, 2008), and perceived quality and self-image congruence (Dae and Kang, 2009). Moreover, game attendance is positively affected by mood, self-esteem, identity salience, and satisfaction (Laverie and Arnett, 2000;Trail et al, 2005).…”