2006
DOI: 10.1007/s11235-006-9017-x
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Pricing model for internet-based multi-class Video-On-Demand(VOD) services

Abstract: This paper presents an optimal Pay-Per-View (PPV) price decision model for maximizing an Internet based Video-On-Demand (VOD) service provider's revenues, taking into account the service provider's service quality and consumers' willingness to pay. The model considers multi-class VOD services with differentiated qualities and determines the optimal price for each class through simulations. The simulation results show that as long as all the multi-class services have non-zero demands, the differential pricing s… Show more

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Cited by 5 publications
(3 citation statements)
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References 15 publications
(24 reference statements)
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“…(g) In the context of digital economics supported by Internet services, the underlying sophistication in Internet pricing is addressed in [19] as a dynamic adjustment of charges being elucidated via a reinforcement learning model. (h) Described in [12], are multi-class services (such as VoD) supported by the Internet and in making of a consistent price-decision model thereof, the algorithm developed maximizes the service provider's revenues constrained by QoS and consumers' WP; and (i) the game-theoretic approach is revisited in [30] for deducing a practical pricing model of inter-domain, IP-based multicasting. Additional game-theoretical considerations of, for instance, user loyalty and bundle pricing can be found in [1,13].…”
Section: Pricing the Internet Access: A Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…(g) In the context of digital economics supported by Internet services, the underlying sophistication in Internet pricing is addressed in [19] as a dynamic adjustment of charges being elucidated via a reinforcement learning model. (h) Described in [12], are multi-class services (such as VoD) supported by the Internet and in making of a consistent price-decision model thereof, the algorithm developed maximizes the service provider's revenues constrained by QoS and consumers' WP; and (i) the game-theoretic approach is revisited in [30] for deducing a practical pricing model of inter-domain, IP-based multicasting. Additional game-theoretical considerations of, for instance, user loyalty and bundle pricing can be found in [1,13].…”
Section: Pricing the Internet Access: A Reviewmentioning
confidence: 99%
“…12 ← Obtain output set on V/V versus E for an ensemble run of 100 (and the ensemble average) by computing the function f and plot the simulation results…”
mentioning
confidence: 99%
“…Some researches argue that the greatest advantage of volume‐based pricing for operators is that the uncertainty and risk of consumption remains with the customer, rather than the operator, which can prorate bills based on the data volumes transferred (Biggs & Kelly, ). The pay‐per‐volume context is evaluated in many respects in recent research studies (Altmann, Rupp, & Varaiya, ; Bouras & Sevasti, ; Anderson, Kelly, & Steinberg, ; Kim, ; Levy et al, ).…”
Section: Introduction and Related Literaturementioning
confidence: 99%