“…Over 20 instruments have been developed to assess problematic gaming but few have been properly validated and the lack of consensual definition led to inconsistencies in the assessment criteria (see King et al, 2013;Király, Nagygyörgy, Koronczai, Griffiths, & Demetrovics, 2015;. The inclusion of Internet gaming disorder (IGD) in Section 3 of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) (American Psychiatric Association, 2013), led to an upsurge of new psychometric tools designed to assess problematic gaming according to the nine DSM-5 IGD criteria (e.g., Lemmens, Valkenburg, & Gentile, 2015;Pontes, Király, Demetrovics, & Griffiths, 2014;Rehbein, Kliem, Baier, Mößle, & Petry, 2015). Additionally, the concept of IGD has stirred debate among scholars in terms of the validity of each nine IGD criteria and how to better operationally define such criteria in light of knowledge on problematic gaming accumulated over three decades (Griffiths, van Rooij, et al, 2015;van Rooij & Prause, 2014).…”