2010
DOI: 10.1089/cpb.2009.0227
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Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey

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Cited by 59 publications
(89 citation statements)
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“…Prevalence rates did not differ by age. More boys than girls were affected by IGD, matching findings from other studies [13,34].…”
Section: Discussionsupporting
confidence: 87%
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“…Prevalence rates did not differ by age. More boys than girls were affected by IGD, matching findings from other studies [13,34].…”
Section: Discussionsupporting
confidence: 87%
“…Youth Self-Report Compared to previous studies [7,34], the prevalence rate of 1.6 % is relatively low. However, in this study, it was found that in addition to those 1.6 %, a further 5.1 % have to be regarded as showing signs of IGD.…”
Section: Discussionmentioning
confidence: 60%
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“…When considering studies with definitions similar to that provided by the DSM-5, the lowest prevalence rate (0.2%) was found in a German population ranging from teenagers to adults (Festl et al 2013). However, when adolescents were considered separately, the prevalence rate was higher (1.7%), with a relevant discrepancy between males (3%) and females (0.3%) (Rehbein et al 2010). A similar discrepancy was found among Dutch adolescents (males 7.1%, females 3.9%), young adults 21-30 (males 8.9%, females 5.1%), and middle adults 31-40 (males 5.5%, females 2.0%) (Lemmens et al 2015).…”
mentioning
confidence: 92%
“…Beide sind nach Ansicht des Therapeutenteams wichtige aktuelle Schrittmacher für die Zunahme der extremen Adipositas in Deutschland [3,4,5,6]. Mittlerweile liegt nach Angaben von Patienten und Eltern die durchschnittliche Fernsehdauer bei 4,9 Stunden/Tag und die vor dem Computer verbrachte Zeit (einschließlich Gameboy, Internet, Spielkonsolen, Computerspiele) bei 5,9 Stunden/Tag.…”
Section: Therapie Der Extremen Juvenilen Adipositas Im Adipositas-zenunclassified