Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries 2013
DOI: 10.1145/2467696.2467747
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Abstract: Despite the increase in interest in video games across commercial and academic areas, organizational systems for classifying them remain inadequate, particularly in describing the visual styles of video games. Because video games are by and large a visual medium, the ability to describe their visual "look" coherently and consistently greatly contributes to their discovery through classification. A set of controlled terms would be instrumental in complementing game recommendation engines and search applications… Show more

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Cited by 9 publications
(6 citation statements)
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“…Specifically, students found terms in the Artistic Technique facet difficult to understand and apply, primarily due to their lack of background knowledge in various techniques used for producing the look of certain artistic styles. In our previous study (Donovan, Cho, Magnifico, & Lee, ), we foresaw that possibility with terms like ray tracing and rasterized . Indeed, these terms and several others were not well‐known to the students, despite the students' deep familiarity with video games.…”
Section: Previous Efforts and Relevant Workmentioning
confidence: 98%
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“…Specifically, students found terms in the Artistic Technique facet difficult to understand and apply, primarily due to their lack of background knowledge in various techniques used for producing the look of certain artistic styles. In our previous study (Donovan, Cho, Magnifico, & Lee, ), we foresaw that possibility with terms like ray tracing and rasterized . Indeed, these terms and several others were not well‐known to the students, despite the students' deep familiarity with video games.…”
Section: Previous Efforts and Relevant Workmentioning
confidence: 98%
“…Despite the wide variety of information needs, there are relatively few standard video game descriptors that can be used to search and discover video games. Searchable metadata in catalogs and repositories are generally limited to basic information access points such as title, platform (i.e., console or format), publisher, and genre (Donovan, Cho, Magnifico, & Lee, ; Lee, Hong, Cho, & Kim, ; Lee, Clarke, & Perti, ). These descriptors are inadequate in capturing a video game's plot, topic, theme, characters, musical elements, and visual styles.…”
Section: Introductionmentioning
confidence: 99%
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“…The artistic technique explains the application of computer graphic tools to produce the look and feel of the intended artistic style of the game visual, which is generally created through modelling and rendering according to the technology at that time (Donovan et al, 2013). Examples of artistic techniques that are typically applied in modern digital games include rotoscoped, cel-shaded, ray-traced, and rasterised.…”
Section: Figurementioning
confidence: 99%