2014
DOI: 10.3758/s13428-014-0446-2
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Presentation and validation of “The Learning Game,” a tool to study associative learning in humans

Abstract: This article presents a 3-D science-fiction-based videogame method to study learning, and two experiments that we used to validate it. In this method, participants are first trained to respond to enemy spaceships (Stimulus 2, or S2) with particular keypresses, followed by transport to a new context (galaxy), where other manipulations can occur. During conditioning, colored flashing lights (Stimulus 1, or S1) can predict S2, and the response attached to S2 from the prior phase comes to be evoked by S1. In Exper… Show more

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Cited by 13 publications
(22 citation statements)
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“…Participants played a video game (the game and all stimuli used here are thoroughly described in Nelson et al, 2014, and also described in the video located at: https://www.youtube.com/watch? v=Yl9Q8ThMN40).…”
Section: Discussionmentioning
confidence: 99%
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“…Participants played a video game (the game and all stimuli used here are thoroughly described in Nelson et al, 2014, and also described in the video located at: https://www.youtube.com/watch? v=Yl9Q8ThMN40).…”
Section: Discussionmentioning
confidence: 99%
“…At the end of response training, Phase 1 began. Participants underwent a context change to a different galaxy referred to as "Boutonia" (described and pictured in Nelson et al 2014) and received 13 conditioning trials where the illumination of a 20-sec flashing (3-Hz) sensor light, in a panel at the bottom of the screen, was paired with the appearance of an attacking spaceship. The spaceship arrived after the light had been flashing for 5 sec and remained on the screen for the remaining 15-sec of the light.…”
Section: Methodsmentioning
confidence: 99%
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“…, and 'The Learning Game' (Nelson, Navarro, & Sanjuan, 2014) The abstract structure shown in Figure 1 has four different implementations, one of which -the Jetpack game -is illustrated in Figure 2. In this implementation Mr. …”
Section: Apparatus the Experiments Was Run Online Using The Psychologmentioning
confidence: 99%
“…, and 'The Learning Game' (Nelson, Navarro, & Sanjuan, 2014) PEGS was designed for the study of Pavlovian associations learned between cue events and outcomes. Participants see a series of trials.…”
mentioning
confidence: 99%