“…A vast body of research within different fields such as computer science, media studies, psychology, engineering, and philosophy underlines the concept's academic and practical relevance. Studies found presence to be relevant in various contexts such as teleoperations (e.g., piloting an unmanned aerial vehicle: Ruff, Narayanan, & Draper, 2002), online gaming (Weibel, Wissmath, Habegger, Steiner, & Groner, 2008), reading (Weibel, Wissmath, & Mast, 2011a), watching television (Weibel, Wissmath, & Mast, 2011b), video conferencing (Anderson, Ashraf, Douther, & Jack, 2001), and IMAX movies (Lombard & Ditton, 1997). In addition, it is assumed that presence is a precondition for successful cybertherapy (Price & Anderson, 2007).…”