2001
DOI: 10.1089/109493101300117965
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Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study

Abstract: The use of teleconferencing as an alternative to taking part in expensive or impractical traditional meetings is becoming more and more popular. However, there are limitations to both audio and video conferencing, such as lack of presence and involvement. These can potentially be avoided by the use of virtual shared space conferencing. This paper describes a three-phase study intended to investigate the issues of presence and usability with respect to this alternative form of conferencing. The first phase invo… Show more

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Cited by 18 publications
(11 citation statements)
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“…Position, orientation, and focus of attention in CVEs can be manipulated by moving and placing the avatar for example, by use of keyboard arrows, the mouse, navigation buttons on the monitor, or "hot spots" displayed for teleportation in the virtual environment (Anderson et al 2001;Bowers et al 1996;Hindmarsh et al 2001, Peterson, 2006. Nonverbal signals in predefined repertoires have in common that they have to be consciously activated by the user.…”
Section: Verbal and Nonverbal Signals In Collaborative Computer-mediamentioning
confidence: 99%
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“…Position, orientation, and focus of attention in CVEs can be manipulated by moving and placing the avatar for example, by use of keyboard arrows, the mouse, navigation buttons on the monitor, or "hot spots" displayed for teleportation in the virtual environment (Anderson et al 2001;Bowers et al 1996;Hindmarsh et al 2001, Peterson, 2006. Nonverbal signals in predefined repertoires have in common that they have to be consciously activated by the user.…”
Section: Verbal and Nonverbal Signals In Collaborative Computer-mediamentioning
confidence: 99%
“…Nonverbal signals in predefined repertoires have in common that they have to be consciously activated by the user. Nevertheless, in some CVEs, there are nonverbal signals, also called "liveliness signals", for instance blinking of the eyes or breathing, which are automatically generated by the system (Anderson et al 2001;Guye-Vuillème et al 1999). Some CVEs also include signals that are activated by certain activities in the virtual environment, for instance a whisper gesture, if one user addresses another in a private chat channel (Allmendinger, 2005).…”
Section: Verbal and Nonverbal Signals In Collaborative Computer-mediamentioning
confidence: 99%
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“…A vast body of research within different fields such as computer science, media studies, psychology, engineering, and philosophy underlines the concept's academic and practical relevance. Studies found presence to be relevant in various contexts such as teleoperations (e.g., piloting an unmanned aerial vehicle: Ruff, Narayanan, & Draper, 2002), online gaming (Weibel, Wissmath, Habegger, Steiner, & Groner, 2008), reading (Weibel, Wissmath, & Mast, 2011a), watching television (Weibel, Wissmath, & Mast, 2011b), video conferencing (Anderson, Ashraf, Douther, & Jack, 2001), and IMAX movies (Lombard & Ditton, 1997). In addition, it is assumed that presence is a precondition for successful cybertherapy (Price & Anderson, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies have compared user's views on specific features of computer-mediated versus face-to-face communication [3,5,6,12,13]. In addition to objective features of technological facilities, these studies have shown that attitudes towards and perceptions of such facilities are important influences on teleconference's success as an alternative to face-to-face meetings.…”
Section: Introductionmentioning
confidence: 99%