2019
DOI: 10.3389/fpsyg.2019.00158
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Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

Abstract: In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in VR, the amoun… Show more

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Cited by 541 publications
(456 citation statements)
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References 157 publications
(258 reference statements)
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“…The lack of association between fear reaction and in-session habituation is consistent with the extant literature on the mechanisms of exposure therapy in general, which suggest that factors such as inhibitory learning processes (not measured in the current study) are a stronger predictor of treatment outcomes than simple emotional evocation and processing (2,41). Although the extant VR literature (not limited to VRET) is somewhat inconsistent, the balance of evidence suggests a negative association between cybersickness and sense of presence (42). Congruently, neither of these measures were associated with treatment outcomes in the current study.…”
Section: Discussionsupporting
confidence: 82%
“…The lack of association between fear reaction and in-session habituation is consistent with the extant literature on the mechanisms of exposure therapy in general, which suggest that factors such as inhibitory learning processes (not measured in the current study) are a stronger predictor of treatment outcomes than simple emotional evocation and processing (2,41). Although the extant VR literature (not limited to VRET) is somewhat inconsistent, the balance of evidence suggests a negative association between cybersickness and sense of presence (42). Congruently, neither of these measures were associated with treatment outcomes in the current study.…”
Section: Discussionsupporting
confidence: 82%
“…In a similar manner, it is conceivable that noisy GVS reduced cybersickness by 391 increasing the level of presence experienced by participants in the VR environment. Presence 392 and CS share an inverse correlation, whereby high presence seems to impart a protective effect 393 on VR users (Weech et al, 2019). This explanation of our results would also be consistent with 394 empirical evidence showing that vection is facilitated by noisy GVS (Weech & Troje, 2017 here might be attributable to changes in velocity storage following galvanic stimulation.…”
Section: Other Theories Of Cyber/motion Sickness Etiology 365supporting
confidence: 76%
“…While some groups have reported that the sense of presence in VR can increase cybersickness (e.g., Lin et al, 2002;Ling et al, 2013;Liu & Uang, 2011), we recently argued (Weech et al, 2019) that the balance of evidence suggests an inverse relationship between presence and cybersickness (e.g., Busscher et al, 2011;Cooper et al, 2016;Kim et al, 2005;Knight & Arns, 2006;Milleville-Pennel & Charron, 2014;Witmer & Singer, 1998). Several groups have claimed that this association results from a disruptive effect of cybersickness symptoms on presence, such that nausea and discomfort reorient attention away from a simulated environment (Bahit et al, 2016;Cobb et al, 1999;Nichols et al, 2000;Stróżak et al, 2018;Wilson et al, 1997;Witmer & Singer, 1998).…”
Section: Introductionmentioning
confidence: 70%