2010
DOI: 10.1007/s11528-010-0400-9
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Preparing Instructional Designers for Game-Based Learning: Part 1

Abstract: Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game developers may know little about training, education and instructional design. In this three part series of articles, four recognized and emerging experts in instruc… Show more

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Cited by 50 publications
(17 citation statements)
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(9 reference statements)
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“…Video games that are designed for instruction are referred to as serious games or educational (Hirumi et al , 2010). For the purpose of explaining the trends of gaming, a serious game will be defined as a digital, interactive game that is designed primarily for learning.…”
Section: Games For Instructionmentioning
confidence: 99%
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“…Video games that are designed for instruction are referred to as serious games or educational (Hirumi et al , 2010). For the purpose of explaining the trends of gaming, a serious game will be defined as a digital, interactive game that is designed primarily for learning.…”
Section: Games For Instructionmentioning
confidence: 99%
“…Research has not been able to keep up with the rapid advancements in video game technology design and its effectiveness for educational purposes (Hirumi et al , 2010; Nelson et al , 2016). In fewer than eight years, June 2008 to 2016, the Apple App Store went from non-existence to providing 80,000 educational apps (Apple, 2016; Rao, 2012).…”
Section: Games For Instructionmentioning
confidence: 99%
See 3 more Smart Citations