2020
DOI: 10.15394/ijaaa.2020.1504
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Preliminary Results of a Study Investigating Aviation Student’s Intentions to use Virtual Reality for Flight Training

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Cited by 18 publications
(7 citation statements)
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“…Composite reliability was calculated to determine the extent to which measured variables represented the construct it should measure, with a minimum value of 0.7 (Hair et al 2010). Construct validity was tested using a pilot survey followed by the full study (Fussell and Truong 2020). Factor loadings were reviewed to ensure convergent validity and items with poor factor loadings (less than 0.7) were reviewed for deletion or rewording (Byrne 2010;Hair et al 2010).…”
Section: Discussionmentioning
confidence: 99%
“…Composite reliability was calculated to determine the extent to which measured variables represented the construct it should measure, with a minimum value of 0.7 (Hair et al 2010). Construct validity was tested using a pilot survey followed by the full study (Fussell and Truong 2020). Factor loadings were reviewed to ensure convergent validity and items with poor factor loadings (less than 0.7) were reviewed for deletion or rewording (Byrne 2010;Hair et al 2010).…”
Section: Discussionmentioning
confidence: 99%
“…Huang and Liaw (2018) proposed that perceived ease of use, perceived usefulness, and learning motivation are three important factors affecting learners' intention to use VR learning environments when perceived self-efficacy and interaction are incorporated in the model. Fussell (2020) utilized an extended TAM to explain flight students' acceptance of VR for flight training as well as their intent to use the technology; in that study, the original TAM constructs had the strongest relationships, and all other constructs directly or indirectly impacted the intention to use VR systems. Fussell SG and Truong D (2021) added that perceived ease of use and perceived usefulness affected attitudes and behavioral intentions with respect to VR training systems, but performance expectancy and regulatory uncertainty did not exhibit such an effect.…”
Section: Vr Training Systems In Educationmentioning
confidence: 99%
“…In the aviation industry, immersive VR technology has found extensive use for training pilots in simulated flight scenarios, facilitating skill development within a controlled environment. Fussell and Truong (2020) conducted a study investigating the intentions of aviation students to incorporate VR technology into their flight training. Their preliminary findings suggest the promising potential of VR as an effective learning tool in this domain, while also highlighting certain challenges that need to be addressed.…”
Section: Skill Trainingmentioning
confidence: 99%