2022
DOI: 10.1007/s10461-021-03562-9
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Preferences for a Game-Based SMS Adherence Intervention Among Young People Living with HIV in Ghana: A Qualitative Study

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Cited by 2 publications
(7 citation statements)
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“…An additional Attractive nudge included allowing youth to set their own goals for medication adherence in Uganda, which increased the likelihood they met those targets. 36,46 Attractive nudges that are currently being planned and/or evaluated are gamification in phone-based apps targeting youth in Nigeria 39 and Ghana 40 as well as messaging to adults in South Africa highlighting altruism to improve continuity of treatment and re-engagement in care. 38…”
Section: Resultsmentioning
confidence: 99%
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“…An additional Attractive nudge included allowing youth to set their own goals for medication adherence in Uganda, which increased the likelihood they met those targets. 36,46 Attractive nudges that are currently being planned and/or evaluated are gamification in phone-based apps targeting youth in Nigeria 39 and Ghana 40 as well as messaging to adults in South Africa highlighting altruism to improve continuity of treatment and re-engagement in care. 38…”
Section: Resultsmentioning
confidence: 99%
“…Nudges that fit into the “Social” category mainly include different types of social proof. 8, 9, 13, 34, 38–40, 4752…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Participants may have little control over whether other group members may share information publicly [43]. None of the interventions used specially developed smartphone applications or gamification features, although these are being developed in Nigeria (PeerNinja) [53], Ghana (Game-based SMS adherence) [54] or ongoing in South Africa (MAsakhane Siphucule Impilo Yethu; Xhosa for "Let's empower each other and improve our health"/MASI) [55].…”
Section: Discussionmentioning
confidence: 99%