2020
DOI: 10.18280/ts.370208
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Prediction of Graphic Interaction Time of Virtual Reality System Based on Improved Fitts’ Law

Abstract: This paper attempts to evaluate the click efficiency of different graphic designs of the virtual reality (VR) system for shipbuilding in a shipyard. For this purpose, a prediction method for the completion time of pointing tasks in a VR was proposed based on the probabilistic Fitts' law, and a selection model was constructed for targets in arbitrary shape in VR. According to the design requirements of VR interfaces, the authors considered the influence of target shape on task completion time, constructed the r… Show more

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Cited by 5 publications
(3 citation statements)
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References 12 publications
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“…Dynamic target selection is a hot topic in the field of HCI research, and the extension to virtual reality scenarios is also important. However, most of the current researches focus on static targets selection [13][14][15][16]. In recent years, for the problem of moving target selection, some scholars have enhanced pointing by extending the alternative targets or setting up more easily achievable agents for each target [17].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Dynamic target selection is a hot topic in the field of HCI research, and the extension to virtual reality scenarios is also important. However, most of the current researches focus on static targets selection [13][14][15][16]. In recent years, for the problem of moving target selection, some scholars have enhanced pointing by extending the alternative targets or setting up more easily achievable agents for each target [17].…”
Section: Literature Reviewmentioning
confidence: 99%
“…In the virtual reality technology environment, the experiencer interacts with the machine through human-computer interaction, and produces various intuitive and natural real-time senses in vision, hearing and touch [1,2]. With the development of image processing and information storage technology, virtual reality technology is more and more applied in the field of education and training, especially in physical education, skills training and other related courses with physical exercises and experience training as the main means [3][4][5].…”
Section: Introductionmentioning
confidence: 99%
“…The development of new technologies creates new industries and new markets constantly, and the closed-type innovation mode can no longer catch up with the growing needs of the society [1][2][3][4][5][6][7][8][9][10]. For student entrepreneurs with insufficient business experience, they need to hold an open attitude to maintain their competitive advantages in the market and improve their entrepreneurial performance via recruiting talents and creating sales channels using various network resources and advanced IT development technologies [11][12][13][14]. Network ability improvement, resource sharing, and collaborative innovation are necessary links for student entrepreneurs to succeed in starting a new business [15][16][17][18].…”
Section: Introductionmentioning
confidence: 99%