2016
DOI: 10.1016/j.chb.2016.01.001
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Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?

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Cited by 99 publications
(65 citation statements)
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References 85 publications
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“…As previously outlined, augmented reality technology has existed for a long time but has been hindered by the lack of devices that can utilise AR technology, until the recent developments of the smartphone (Kim and Hyun, 2016). During decision making consumers often rely on mental imagery to generate mental images that somewhat reflect products and experiences (Pearson et al, 2015).…”
Section: Augmented Reality Attributesmentioning
confidence: 99%
See 1 more Smart Citation
“…As previously outlined, augmented reality technology has existed for a long time but has been hindered by the lack of devices that can utilise AR technology, until the recent developments of the smartphone (Kim and Hyun, 2016). During decision making consumers often rely on mental imagery to generate mental images that somewhat reflect products and experiences (Pearson et al, 2015).…”
Section: Augmented Reality Attributesmentioning
confidence: 99%
“…Drawing upon Javornik's (2016) augmented reality research agenda, as well as Rese et al (2017), Rauschnabel et al (2018), Kim and Hyun (2016) and Yim et al (2017) research on the adoption of AR technology, the aim of this research is threefold. Firstly, to explore the variables that influence customer brand engagement through augmented reality features on mobile applications.…”
Section: Introductionmentioning
confidence: 99%
“…Consumer reception towards the technology will be balanced with their functional and experiential qualities (Kourouthanassis et al 2015), wherein the case of, both, technology and their skills would hinder the expected experience and consumer satisfaction (Jung et al 2015). It is also an established fact that the intention to reuse the technology is indirectly related to the quality of the technology (Kim and Hyun 2016). Subsequently, the marketing sector would be competitive in terms of the tools used and technologies employed in the effort of marketing.…”
Section: Scenario 3-boom and Bustmentioning
confidence: 99%
“…It is pointed out that behavioural intentions are positively influenced. The studied behavioral intentions include intention to use/reuse AR/VR technologies [12][13] [14], to visit the real destination [15] [16], to revisit a destination [17] or an attraction [18], to purchase [19] [20], to recommend [21] [22], to share information with others within the application or beyond over a much larger social network [23] and to pay more [24].…”
Section: Experience On Virtual Reality and Augmented Reality Technolomentioning
confidence: 99%