2013 IEEE Conference on Computational Inteligence in Games (CIG) 2013
DOI: 10.1109/cig.2013.6633655
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Predicting skill from gameplay input to a first-person shooter

Abstract: Abstract-One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player's ability. As these features were able to model a player's skill with 76% accuracy, without the use of game-specific features, we believe their use would b… Show more

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Cited by 18 publications
(11 citation statements)
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“…An accurate skill rating enables the system to generate balanced matches [3,4]. It allows for the assignment of teams with similar skill levels [3,[5][6][7][8]. It serves as feedback for the players so that they can track their performance over time [4,8,9].…”
Section: Related Workmentioning
confidence: 99%
“…An accurate skill rating enables the system to generate balanced matches [3,4]. It allows for the assignment of teams with similar skill levels [3,[5][6][7][8]. It serves as feedback for the players so that they can track their performance over time [4,8,9].…”
Section: Related Workmentioning
confidence: 99%
“…Mouse and keyboard data is a natural source of information about the players. Its relation with player performance in first-person shooters is covered in [8] for Red Eclipse and [37] for Counter-Strike:…”
Section: Activity Recognition Using Sensorsmentioning
confidence: 99%
“…• Mouse movements captured by a custom python script as a measure of the intensity of a player input. This data is an indirect indicator of the hand movement activity as well as the player skill [8].…”
Section: Sensorsmentioning
confidence: 99%
“…However, the gameplay input recorded using a computer mouse and the buttons of keyboard remains the main source of collecting data on and modelling the players behavior and their ability prediction 8 . The appearance of wearables and 'earables' 9 makes them an excellent candidate (2) CS:GO Demos Manager, https://csgo-demos-manager.com (3) Monolith team profile, https://www.hltv.org/team/9182/monolith for upgrading the behaviour models.…”
Section: Almeida Et Al Carried Out a Studymentioning
confidence: 99%