2014
DOI: 10.1007/978-3-319-14923-3_10
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Predicting Player Disengagement in Online Games

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Cited by 6 publications
(8 citation statements)
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“…In this context, the player activities on both sides of the soft/dynamic splitting date will be compared and used as the criteria to distribute play-ers into either disengagement or non-disengagement class. Our results show this labelling method outperform previous ones (Runge et al 2014;Chawla 2005) across three commercial games with two different data representation approaches (Runge et al 2014;Xie et al 2014).…”
Section: Introductionmentioning
confidence: 62%
See 3 more Smart Citations
“…In this context, the player activities on both sides of the soft/dynamic splitting date will be compared and used as the criteria to distribute play-ers into either disengagement or non-disengagement class. Our results show this labelling method outperform previous ones (Runge et al 2014;Chawla 2005) across three commercial games with two different data representation approaches (Runge et al 2014;Xie et al 2014).…”
Section: Introductionmentioning
confidence: 62%
“…Disengagement is a similar concept for describing the churning trend of players (Xie et al 2014;2015). It also relies on specific conditions to split players into binary groups.…”
Section: Disengagement Predictionmentioning
confidence: 99%
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“…The lack of interest in qualitative data reported by our informants further highlights that when the resources allocated to the analysis processes are very limited, they must be very time-efficient and the data must be easy to interpret (cf. Xie et al 2014).…”
Section: Key Findingsmentioning
confidence: 99%