2016
DOI: 10.1109/tciaig.2014.2346242
|View full text |Cite
|
Sign up to set email alerts
|

Predicting Dominance Rankings for Score-Based Games

Abstract: Abstract-Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing competitions, and how best to rank the players in each role. An example is the Ms Pac-Man vs Ghosts Competition which requires competitors to develop software controllers to take charge of the game's protagonists: participants may develop software controllers for either or both Ms Pac-Man and the team of four ghosts. In this pape… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Year Published

2016
2016
2020
2020

Publication Types

Select...
4
2
1

Relationship

4
3

Authors

Journals

citations
Cited by 13 publications
(12 citation statements)
references
References 20 publications
0
12
0
Order By: Relevance
“…To fix this, the position of each stimulus would need to be represented by a minimum of two parameters. Attempts to extend the Elo rating system directly, such as Glickman’s “Glicko” and “Glicko-2” algorithms (described by Samothrakis et al, 2016) provide a framework for introducing additional parameters, but their additional model complexity can create scenarios in which ratings become trapped in local minima, as well as relying on hyperparameters that must be set ad hoc to govern how dispersion evolves over time. It would be preferable to keep action selection and value updating be as simple and as computationally efficient as possible.…”
Section: Model-based Solutions: Inference About Orderingmentioning
confidence: 99%
“…To fix this, the position of each stimulus would need to be represented by a minimum of two parameters. Attempts to extend the Elo rating system directly, such as Glickman’s “Glicko” and “Glicko-2” algorithms (described by Samothrakis et al, 2016) provide a framework for introducing additional parameters, but their additional model complexity can create scenarios in which ratings become trapped in local minima, as well as relying on hyperparameters that must be set ad hoc to govern how dispersion evolves over time. It would be preferable to keep action selection and value updating be as simple and as computationally efficient as possible.…”
Section: Model-based Solutions: Inference About Orderingmentioning
confidence: 99%
“…Beating strong players should be worth more than beating weak players, especially in the event that the competition is flooded with a number of very similar weak players that a mediocre player has been designed to exploit. Also, the players may be heterogeneous, as in the Ghosts vs. Pac-Man competition for example [7], [32].…”
Section: Discussionmentioning
confidence: 99%
“…Samothrakis et al [6] considered the issue of slower convergence achieved by the Elo system, along with competitor pairing and accurate performance ranking. In their paper, they look at the Ms Pac-Man vs Ghosts Competition, in which agents can be submitted either for Pac-Man or the group of ghosts.…”
Section: Related Researchmentioning
confidence: 99%