Interaction Design and Children 2022
DOI: 10.1145/3501712.3529737
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Pre-schoolers’ Stewardship – Embracing Higgledy-piggledy Behaviours through Participatory Plaything

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Cited by 4 publications
(5 citation statements)
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“…Participatory research methods' application to education research have also been well-documented (see e.g., Cumbo & Selwyn, 2022), and while the opportunities for young children to be involved in designing their learning experiences have been explored (e.g., in Finland, Leinonen & Venninen, 2012), further research and practical applications in ECE settings are still needed. Nevertheless, we find some examples of research in ECE contexts for instance involving young children in designing a science curriculum (Goulart & Roth, 2010), in designing solutions for reducing water-waste in their local community (Clasina Södergren & Suero Montero, 2022) and in researching topics of their interest related to environmental education (Green, 2017). From several of reported methodologies and frameworks, we learn that designing technologies or physical environments with children involves both low-tech tools, such as paper and pencils, as well as high-tech tools, such as mobile devices and apps.…”
Section: Background Workmentioning
confidence: 99%
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“…Participatory research methods' application to education research have also been well-documented (see e.g., Cumbo & Selwyn, 2022), and while the opportunities for young children to be involved in designing their learning experiences have been explored (e.g., in Finland, Leinonen & Venninen, 2012), further research and practical applications in ECE settings are still needed. Nevertheless, we find some examples of research in ECE contexts for instance involving young children in designing a science curriculum (Goulart & Roth, 2010), in designing solutions for reducing water-waste in their local community (Clasina Södergren & Suero Montero, 2022) and in researching topics of their interest related to environmental education (Green, 2017). From several of reported methodologies and frameworks, we learn that designing technologies or physical environments with children involves both low-tech tools, such as paper and pencils, as well as high-tech tools, such as mobile devices and apps.…”
Section: Background Workmentioning
confidence: 99%
“…Children's opinions should not be only listened to but also considered in decision-making (United Nations, 1989;MacNaughton, Hughes & Smith, 2007). Therefore, giving all children the possibilities to share their opinions, views and dreams is crucial to support their skills and development from young age (Druin, 2002;Clasina Södergren & Suero Montero, 2022). It follows that in educational settings children benefit from participating in designing their everyday activities and the environments in which they act (see e.g., Dillon, Vesala & Suero Montero, 2015).…”
Section: Introductionmentioning
confidence: 99%
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“…Participatory research methods' application to education research have also been well-documented (see e.g., Cumbo & Selwyn, 2022), and while the opportunities for young children to be involved in designing their learning experiences have been explored (e.g., in Finland, Leinonen & Venninen, 2012), further research and practical applications in ECE settings are still needed. Nevertheless, we find some examples of research in ECE contexts for instance involving young children in designing a science curriculum (Goulart & Roth, 2010), in designing solutions for reducing water-waste in their local community (Clasina Södergren & Suero Montero, 2022) and in researching topics of their interest related to environmental education (Green, 2017). From several of reported methodologies and frameworks, we learn that designing technologies or physical environments with children involves both low-tech tools, such as paper and pencils, as well as high-tech tools, such as mobile devices and apps.…”
Section: Background Workmentioning
confidence: 99%
“…In terms of the inclusive involvement of children in the design of technology and physical environments, a well-known practice is the implementation of participatory design (PD) (Druin, 2002) also within educational research (Cumbo & Selwyn, 2022). However, challenges arise when involving young pre-school children in design activities, as they may not be able to verbalise their thoughts and ideas clearly, may have limited attention spans (Clasina Södergren & Suero Montero, 2022) or may not find the design activities fun or motivating (Schepers, Dreessen & Zaman, 2018). We pose that to face these challenges, one single tool for design in early childhood education (ECE) settings may not be enough to maximise the outcomes of the design activity.…”
Section: Introductionmentioning
confidence: 99%