2016
DOI: 10.1201/9781439869765
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Practical Rendering and Computation with Direct3D 11

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Cited by 10 publications
(13 citation statements)
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“…3D model: The modification of 3D model is realized through the application of the Direct 3D [8] interface. Descriptors a structure is used to tell Shaders where to find resources and how to explain resource data.…”
Section: B 3d Model Of the Cloud Dressing Systemmentioning
confidence: 99%
“…3D model: The modification of 3D model is realized through the application of the Direct 3D [8] interface. Descriptors a structure is used to tell Shaders where to find resources and how to explain resource data.…”
Section: B 3d Model Of the Cloud Dressing Systemmentioning
confidence: 99%
“…The rendering pipeline will briefly be introduced in this section, further readings and in-depth descriptions can be found in [7], [372] and [300]. It describes the way of a vectorial, mathematical description of a scene to a rasterized, two-dimensional image, which can be interpreted by an output device like a computer monitor.…”
Section: The Rendering Pipelinementioning
confidence: 99%
“…In the area of real-time rendering, the two relevant immediate-mode APIs for low-level, machine-oriented graphics programming are OpenGL [300] and Direct3D [372]. Immediatemode APIs do not hold internal information about geometry and immediately process each supplied primitive with the currently set properties.…”
Section: Immediate-mode Apismentioning
confidence: 99%
“…where u is the original point or vector, T is the transformation matrix, and w is the transformed point or vector. This convention assumes that the four-tuple is stored as a row vector, which is a commonly used convention in DirectX (Zink et al, 2011); however, other computer graphics references (Möller and Haines, 1999) . In this case the transformation becomes:…”
Section: Programmable Pipelinementioning
confidence: 99%
“…The difference between the fixed-function pipeline and the programmable pipeline lies in the flexibility of the stages (Zink et al, 2011 however, the terminology differences will be noted as concepts are introduced.…”
Section: Introduction To Computer Graphicsmentioning
confidence: 99%