2002
DOI: 10.1155/s1110865702000574
|View full text |Cite
|
Sign up to set email alerts
|

Practical Challenges for Digital Watermarking Applications

Abstract: The field of digital watermarking has recently seen numerous articles covering novel techniques, theoretical studies, attacks, and analysis. In this paper, we focus on an emerging application to highlight practical challenges for digital watermarking applications. Challenges include design considerations, requirements analysis, choice of watermarking techniques, speed, robustness, and the tradeoffs involved. We describe common attributes of watermarking systems and discuss the challenges in developing real wor… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2002
2002
2023
2023

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 7 publications
(7 reference statements)
0
3
0
Order By: Relevance
“…"Dungeons and Dragons" and "Magic the Gathering" are specific examples of where physical card decks are collected and are difficult to play across an Internet link. • Security devices that use orientation as well as authentication information as protection • Toys [3] that use or teach dexterity to children to provide more interaction than simply links. Examples include interactive puzzles that are assembled by using a camera to project the pieces on the screen, and picture books that when viewed through a camera come to life and provide interactions with the user.…”
Section: Man-machine Interfacementioning
confidence: 99%
“…"Dungeons and Dragons" and "Magic the Gathering" are specific examples of where physical card decks are collected and are difficult to play across an Internet link. • Security devices that use orientation as well as authentication information as protection • Toys [3] that use or teach dexterity to children to provide more interaction than simply links. Examples include interactive puzzles that are assembled by using a camera to project the pieces on the screen, and picture books that when viewed through a camera come to life and provide interactions with the user.…”
Section: Man-machine Interfacementioning
confidence: 99%
“…Other applications for DA/AD robust watermarking schemes include portable audio monitoring devices that could be used to automatically created cue lists from radio stations [1] or music clubs. The controlled toy concept of Digimarc [2] also requires robustness to microphone recordings.…”
Section: Motivationmentioning
confidence: 99%
“…Digimarc has a continuing interest in promoting the development and use of watermarking technologies 3,4,5 . As watermarking products become more ubiquitous, the range of applications and the public and business acceptance and understanding of the technology will provide an environment for an expanding market for all participants.…”
Section: Introductionmentioning
confidence: 99%