2018
DOI: 10.21853/jhd.2018.40
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Power Up: Patient and public involvement in developing a shared decision-making app for mental health

Abstract: Up: Patient and public involvement in developing a shared decision-making app for mental health.

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Cited by 8 publications
(8 citation statements)
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References 10 publications
(15 reference statements)
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“…We aimed to recruit 10 to 12 young people as we expected this would be sufficient for saturation, which was achieved. We report on these interviews in this study and discuss the views of clinicians, parents and carers on the development of Power Up elsewhere [46] and we have reported in detail on teachers’ views and experiences of the implementation of another digital intervention [50].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We aimed to recruit 10 to 12 young people as we expected this would be sufficient for saturation, which was achieved. We report on these interviews in this study and discuss the views of clinicians, parents and carers on the development of Power Up elsewhere [46] and we have reported in detail on teachers’ views and experiences of the implementation of another digital intervention [50].…”
Section: Resultsmentioning
confidence: 99%
“…Power Up was designed to be a transdiagnostic and transtherapeutic intervention. To ensure it was accessible to young people, Power Up was co-designed with young people, carers, and clinicians through patient and public involvement workshops and interviews (see [46] for full details on the development of Power Up). A key topic of the codesign sessions was to ensure Power Up was simple and easy to use requiring minimal cognitive load so it could be used by a range of young people with different language skills, literacy levels, and experience of current distress.…”
Section: Methodsmentioning
confidence: 99%
“…The PUfP app is an amended version of the original Power Up app that supports and promotes SDM in CAMH settings. The original Power Up is a mobile app used by YP to empower and encourage them to take an active role in the decision-making process [52,53].…”
Section: Methodsmentioning
confidence: 99%
“…Craven et al ,9 as part of a study exploring representations of well-being in adult mental health, reviewed the literature to highlight the range of pictorial scales, symbolic, metaphorical and other sensorial representations of well-being (eg, gestural, textural/tactile or thermal) either in use or suggested by researchers or practitioners. The review also cited coproduction with young people, such as the set of 12 emojis selected and deployed in the Power Up app study 10. Furthermore, the review identified a recent mental health app, MentalSnapp, using video and highlighted the increased availability of tools to create personalised animations in social media such as BitMoji .…”
Section: Introductionmentioning
confidence: 99%