2016
DOI: 10.1016/j.neuron.2016.10.045
|View full text |Cite
|
Sign up to set email alerts
|

Power to the People: Addressing Big Data Challenges in Neuroscience by Creating a New Cadre of Citizen Neuroscientists

Abstract: Global neuroscience projects are producing big data at an unprecedented rate that informatic and artificial intelligence (AI) analytics simply cannot handle. Online games, like Foldit, Eterna, and Eyewire-and now a new neuroscience game, Mozak-are fueling a people-powered research science (PPRS) revolution, creating a global community of "new experts" that over time synergize with computational efforts to accelerate scientific progress, empowering us to use our collective cerebral talents to drive our understa… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
24
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
6
4

Relationship

0
10

Authors

Journals

citations
Cited by 34 publications
(24 citation statements)
references
References 16 publications
(13 reference statements)
0
24
0
Order By: Relevance
“…Images were used to generate an automated reconstruction of the neuron using TReMAP (Zhou 2016). Alternatively, initial reconstructions were created manually using the reconstruction software PyKNOSSOS (Ariadne-service) or the citizen neuroscience game Mozak (Mosak.science) 64 . Automated or manually-initiated reconstructions were then extensively manually corrected and curated using a range of tools (e.g., virtual finger, polyline) in the Mozak extension (Zoran Popovic, Center for Game Science, University of Washington) of Terafly tools 65,66 in Vaa3D.…”
Section: Methodsmentioning
confidence: 99%
“…Images were used to generate an automated reconstruction of the neuron using TReMAP (Zhou 2016). Alternatively, initial reconstructions were created manually using the reconstruction software PyKNOSSOS (Ariadne-service) or the citizen neuroscience game Mozak (Mosak.science) 64 . Automated or manually-initiated reconstructions were then extensively manually corrected and curated using a range of tools (e.g., virtual finger, polyline) in the Mozak extension (Zoran Popovic, Center for Game Science, University of Washington) of Terafly tools 65,66 in Vaa3D.…”
Section: Methodsmentioning
confidence: 99%
“…Images were used to generate an automated reconstruction of the neuron using TReMAP (Zhou et al, 2016). Alternatively, reconstructions were created manually using the reconstruction software PyKNOSSOS (Ariadne-service) or the citizen neuroscience game Mozak (Mosak.science) (Roskams and Popović, 2016). Automated or manually-initiated reconstructions were then extensively manually corrected and curated using a range of tools (e.g., virtual finger, polyline) in the Mozak extension (Zoran Popovic, Center for Game Science, University of Washington) of Terafly tools (Peng et al, 2014;Bria et al, 2016) in Vaa3D.…”
Section: Morphological Reconstructionmentioning
confidence: 99%
“…Despite the initial difficulties, attempts in these subdomains have continued to evolve, productively seeding subsequent developments. Citizen Science crowdsourcing may also provide a suitable alternative model 22 , opening the prospect of creating a community of curators. Our specific training protocol of neuroscience and bioinformatics students, piloted as a project-specific intern-ship program, gradually expanded over the years into a formal academic course.…”
Section: Lessons Learnedmentioning
confidence: 99%