“…Down the years, the notions of projection, introjection, empathy, identification, "theory of mind", mirroring, shared intentionality, collective intentionality and representation have been taken into account by researchers in order to explain the relation between user and simulation. Gordon Calleja (2011) distinguished also among immersion, engagement, absorption, feeling of pres- (Alcorn, 1972), Pac-Man (Iwatani, 1980) 2D Side View: Donkey Kong (Miyamoto, 1981) 2D Scrolling Top View: Speed Race (Nishikado, 1974) 2D Scrolling Side View: Defender (Jarvis and Demar, 1980), Super Mario Bros (Miyamoto and Tezuka, 1985) 2D½ Isometric View: Zaxxon (Sega, 1982) Almost First Person View 3D Semi-Subjective: Tomb Raider (Gard and Douglas, 1996) First Person View 3D Subjective: Doom (Carmack, 1993) Table 2.…”