2018
DOI: 10.17759/jmfp.2018070304
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Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren

Abstract: The article presents the results of an empirical study of the interrelation between dynamic and total individual performance indicators of gaming behavior in the "PLines" game with test measurements of general intelligence and divergent creativity (N = 151). It is demonstrated that the dynamics of point accumulation in the game can be used, with a great likelihood, for relating subjects to determined groups with a certain level of ability (high intelligence and creativity vs low intelligence and creativity). T… Show more

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Cited by 7 publications
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