2017
DOI: 10.1016/j.cag.2017.09.007
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Posture-based and action-based graphs for boxing skill visualization

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Cited by 13 publications
(13 citation statements)
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References 29 publications
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“…In [13], the posture-based graph method was applied to analyze the movements, while the shadow boxing motions of the boxer were captured using an optical motion capture system. Visualization of movements was one of the main objectives of the study.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In [13], the posture-based graph method was applied to analyze the movements, while the shadow boxing motions of the boxer were captured using an optical motion capture system. Visualization of movements was one of the main objectives of the study.…”
Section: Related Workmentioning
confidence: 99%
“…Here, a very interesting approach to movement recognition is applied-tracking poses when moving. As the authors write in [13], "the posture-based graph focuses on evaluating the common postures that are used to start and end actions. In such a graph, the nodes represent similar postures and the edges represent similar actions".…”
Section: Related Workmentioning
confidence: 99%
“…In this section, we will first review existing examples of AR in various industries. While Virtual Reality (VR) and interactive computer graphics have been used for teaching and learning, such as partner dancing [3], visualizing wrestling [4], [5] and boxing [6], [7] skills, in the last two decades, more attention has been paid on vision-based frameworks which make use of cameras and sensors. By capturing the information from the surrounding using cameras and sensors, useful feedback can be provided to the user, such as posture monitoring [8] and interacting with virtual objects using body movement [9], [10].…”
Section: Related Workmentioning
confidence: 99%
“…Early methods formulate in-between motions as motion planning problem [Wang et al 2015[Wang et al , 2013Ye and Liu 2010], which requires solving complex optimizations and are prohibitively slow for real-time applications. Data-driven methods have also been developed [Kovar et al 2008;Min and Chai 2012;Shen et al 2017]. However, to handle arbitrary in-between motions and target frames, the size of needed data in memory grows exponentially [Harvey et al 2020].…”
Section: Introductionmentioning
confidence: 99%