2020
DOI: 10.1177/1555412020954998
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Postscript: Gaming While Empire Burns

Abstract: Responding to a journal issue revisiting Games of Empire, this article begins by surveying the state of digital play amid a conjuncture of pandemic lockdown, anti-racism protest, and looming recession. We go on to address criticism of our book’s outlook on “games of multitude” in the face of the reactionary side of gaming culture expressed by Gamergate. We next outline elements of a research itinerary, were we to update our book’s project, including climate crisis, platform proliferation, organizing and organi… Show more

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Cited by 12 publications
(10 citation statements)
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References 22 publications
(14 reference statements)
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“…The second subfield launches Marxist critiques of the capitalist industry and labor of gold-farming. The main concern is worker exploitation extended to the digital realm and game worlds (Chan, 2006; Dyer-Witheford & De Peuter, 2009; Hu, 2018a; Wang, 2006). Most studies of this subfield conceptualize gold-farming as commercialized and capitalistic production (Lee & Lin, 2011; Zhang & Fung, 2014).…”
Section: Current Studies Of Gold-farmingmentioning
confidence: 99%
“…The second subfield launches Marxist critiques of the capitalist industry and labor of gold-farming. The main concern is worker exploitation extended to the digital realm and game worlds (Chan, 2006; Dyer-Witheford & De Peuter, 2009; Hu, 2018a; Wang, 2006). Most studies of this subfield conceptualize gold-farming as commercialized and capitalistic production (Lee & Lin, 2011; Zhang & Fung, 2014).…”
Section: Current Studies Of Gold-farmingmentioning
confidence: 99%
“…According to Iida and Khalid [30], the game is motivating enough to play because the information expectation is high (high E p ). In addition, the game is considered sophisticated enough where its fairly challenging to the level of effort made by player (high p) except for the rookie player with d = 2 by having M > 1 2 . This situation explains the popularity of 2048, as players with different degrees of skills can play the game with equal levels of fairness.…”
Section: Motion In Mind and Single Conspiracy Numbermentioning
confidence: 99%
“…Game is one of the most sought-after activities for a human as a medium of entertainment. Currently, the game-playing culture has been proven as a place of comfort when human is not allowed to enjoy physical, social activity [1]. The essence of play that included the elements of fun [2], and purpose [3] had been coincided with the transition of human wisdom and sensibilities for several millennia.…”
Section: Introductionmentioning
confidence: 99%
“…This form of creative workplace resistance tied in with the early hacker cultures that provided the basis for the videogames industry. 11 There have also been strikes in parts of the videogames industry in the past. For…”
Section: Overcoming the Challenges Of Organizingmentioning
confidence: 99%